C++ developer with 3+ years of experience in game and engine technology.
Currently working at Playrix; previously spent nearly three years at Netgame working on
an in-house 2D engine, re-engineering the build pipeline, maintaining core systems, and shipping engine features.
Work Experience
C++ Developer (Game Features) | Playrix
- Present• Gdańsk, Poland
• Remote
Worked on production C++ gameplay, UI, feature logic, and debug/QA tooling for three major features.
Investigated production reports, reproduced issues, identified root causes, and implemented or proposed fixes.
Profiled and performance-tested developed features using Tracy and RenderDoc, then implemented targeted optimizations.
C++ Developer (Core Tech) | Netgame
-
• Kyiv, Ukraine
• On-Site
Maintained and extended a production in-house 2D game engine.
Built internal tools from scratch, including a level editor, to streamline content workflows and reduce day-to-day friction for the team.
Reworked the renderer to support custom shaders while preserving backward compatibility, improving rendering performance by 5–10% without additional runtime overhead.
Introduced a fiber-based asynchronous job system that reduced scene loading times by 20–50%, depending on scene complexity, and was later adopted across the project for editor background tasks and resource downloads.
Designed and implemented a resource packaging system that made loading up to 10x faster and reduced build size by roughly 25–30%.
Modernized the desktop and mobile build pipeline with CMake, making builds up to 2x faster on non-Windows platforms, improving debugging, simplifying releases, and enabling better Sentry crash reporting through debug-symbol support.
C++17/OpenGL renderer focused on real-time 3D rendering fundamentals.
Implements perspective camera controls, GLSL vertex/fragment/geometry shaders, Assimp-based model loading, stb_image texture loading, material support,
deferred shading with multiple light sources, and directional soft shadows using cascaded shadow maps.
Education
National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”